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1. Bounty Hunting non-existant? - in Test Server Feedback [original thread]
Originally by: Julius Romanus Originally by: Dristra and pirates that are forced to pod themselves with their alt still end up losing isk, in the form of implants, or even clone costs. You're looking for Isle 9: Jump Clones s...
- by Gar Nomar - at 2008.01.23 12:22:00
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2. warp to within 150 , 200 km - in Test Server Feedback [original thread]
Originally by: spamurai Afaik you can only warp to people in your own gang or objects. So what's the harm in adding warp to 200? And yes, please, for the love of god add manual warp. Let me point my ship in any direction and warp/stop ...
- by Gar Nomar - at 2007.10.12 11:38:00
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3. Mission : Recon ( 1 of 3) & Recon (2 of 3) - in Test Server Feedback [original thread]
Originally by: lok'ee Meh it's easy. (1 of 3) ------- Just fly to gate, and kill as many BC's for money you can before you warp. (2 of 3) ------- Use a shuttle takes 30 seconds. (3 of 3) ------- Max your shields or armor. Put on overdr...
- by Gar Nomar - at 2007.06.28 11:48:00
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4. Colorblind problems with Module activation - in Test Server Feedback [original thread]
CCP Devs don't give a rats arse about anyone's oppinions but their own... THEY decided on the interface and that's that... I'm not ever really sure why there is a test server as they RARELY take any feedback from it into account... Personally, I ...
- by Gar Nomar - at 2007.06.23 14:14:00
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5. Sound catching/hanging bug - Driving me Crazy - in Test Server Feedback [original thread]
Originally by: Ikeja Lightforge While playing last night, the target locking sound got bugged. Tried lots of stuff to get it to stop. What finally fixed it was disabling/re-enabling audio in the options panel. I had the same thing... L...
- by Gar Nomar - at 2007.06.23 13:40:00
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6. Ship UI. Whats up in Rev II... - in Test Server Feedback [original thread]
Originally by: Shadow XII Originally by: Saphos Edited by: Saphos on 21/06/2007 10:21:56 I totally agree, the size and spacing of the new icons is far to be big. I run at 1200x800 and in my Tempest with all 8 high-slots filled ...
- by Gar Nomar - at 2007.06.21 11:56:00
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7. Issues everywhere! - in Test Server Feedback [original thread]
Sorry for the "Troll-Like" post, but since this latest round of patches / hardware mods / etc., things have gone from mostly stable to less than Alpha quality in nearly every area of the game! Some examples I've seen and/or read about: 0 Overvie...
- by Gar Nomar - at 2007.04.26 12:53:00
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8. Cluster performance (are they kidding?) - in Test Server Feedback [original thread]
<Quote - CCP> A new peak concurrent user record was set Sunday, Dec 3rd when 32,955 users were logged into EVE Online: Revelations. This would not be that significant if not for the outstanding performance the Tranquility server demonstrated...
- by Gar Nomar - at 2006.12.05 12:57:00
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9. Revelations ruins EVE - in Test Server Feedback [original thread]
Originally by: D'Nar Whatever changes I may or may not disagree with, the WCS nerf and warp to 0 make up for it, and then some. Just my 0.02 ISK Of all the good changes... Warp to 0 is the best. of all the bad, my number one problem...
- by Gar Nomar - at 2006.11.30 13:17:00
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10. Revelations ruins EVE - in Test Server Feedback [original thread]
wow... This thread disappeared quick! That's the biggest problem with this forum... too much good info gets shoved out too quickly!
- by Gar Nomar - at 2006.11.29 20:11:00
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11. Game Hung/Locked - in Test Server Feedback [original thread]
Partner lost a ship on mission. Lag started and got booted out shortly after set up new ship... Took over an hour before successfully logged back on. Went to kill zone and all cargo lost in area of ship destruction... Nice... Memory leaks don't m...
- by Gar Nomar - at 2006.03.04 03:31:00
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